Switches M4 weapons for SCAR’s
_unit | Unit to apply to [Object] |
Array of old and new weapon. Empty array incase weapon has no counterpart
// in mission init.sqf if !(isDedicated) then { waitUntil {player == player}; [player] call ACE_fnc_swapM4forSCAR; };
// in unit init field vdummy = [this] spawn ACE_fnc_swapM4forSCAR;
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