Function Index
$#! · 0-9 ·
A
·
B
·
C
·
D
·
E
·
F
·
G
·
H
·
I
· J · K ·
L
· M · N · O ·
P
· Q ·
R
·
S
·
T
·
U
·
V
·
W
· X · Y · Z
A
ACE_fnc_
add2Clean
ACE_fnc_
add2Fifo
ACE_fnc_
add2sfifo
B
ACE_fnc_
bulletCam
C
ACE_fnc_
changeLoadout
D
ACE_fnc_
delPropertyObj
E
ACE_fnc_
enum
ACE_fnc_
enumMagazines
ACE_fnc_
enumWeapons
F
ACE_fnc_
FindRuck
ACE_fnc_
fixHeadBug
ACE_fnc_
fixHeadBugAlt
G
ACE_fnc_
getProperty
ACE_fnc_
groupDebug
H
ACE_fnc_
hasCrewProtection
ACE_fnc_
HasRadio
ACE_fnc_
HasRuck
ACE_fnc_
HasWeapon
I
ACE_fnc_
inBuilding
ACE_fnc_
isBurning
ACE_fnc_
isCrew
ACE_fnc_
isPilot
ACE_fnc_
isVehTurnedOut
L
ACE_fnc_
listCargo
ACE_fnc_
loadCargo
ACE_fnc_
lockClass
P
ACE_fnc_
PackIFAK
ACE_fnc_
PackMagazine
ACE_fnc_
PackWeapon
ACE_fnc_
particle
ACE_fnc_
PutWeaponOnBack
R
CBA_fnc_
readKeyFromConfig
ACE_fnc_
registerSimulation
ACE_fnc_
RemoveGear
ACE_fnc_
removemagazinecargo
ACE_fnc_
removeweaponcargo
ACE_fnc_
RemWeapon
ACE_fnc_
RuckMagazinesList
ACE_fnc_
RuckWeaponsList
S
ACE_fnc_
setCrewProtection
ACE_fnc_
setProperty
ACE_fnc_
setVehicleDamage
ACE_fnc_
startSpectator
ACE_fnc_
swapM4forSCAR
T
ACE_fnc_
track
ACE_fnc_
turretFeature
U
ACE_fnc_
unitvehpos
ACE_fnc_
unloadCargo
V
ACE_fnc_
visual
W
ACE_fnc_
weaponFeature
ACE_fnc_
WeaponOnBackName
Add an item to a timed cleanup list.
Add an item to a queue.
adds an object to the slowly running FIFO
BulletCam for debugging
changes the loadout of given unit
Func
Enumurates the available weapons and magazines for specified unit
Enumurates the available Magazines for specified Weapon
Enumurates the available weapons and their types for specified side and type
Return name of ruck.
Func
Func
Func
Debug Markers etc for Groups
Find out if given unit has crew protection
Determine if a unit has a radio.
Determine if a unit has a ruck.
Check Weapon on Back Slot in addition to regular slots when checking for presence of a weapon.
Function to check if a person or a position is inside a house.
Returns if vehicle/unit is burning
Returns if unit is a crew unit
Returns if unit is a pilot unit
Checks whether a vehicle has any crew turned out.
Lists cargo of a vehicle.
Load cargo into vehicles.
Adds disability to units who uses weapon not for his faction/role
Pack IFAK items.
Pack a magazine into a ruck, performing checks to see if it fits.
Pack a weapon into a ruck, performing checks to see if it fits.
Creates particlesource and attaches on unit
Move a weapon into the ‘On Back’ slot, performing checks to see if it fits.
Reads key setting from config
Register simulationType for CAManBase
Remove gear from Ruck or Weapon on Back.
Function to remove a magazine from a vehicles cargo.
Function to remove a weapon from a vehicles cargo.
Remove from Weapon on Back Slot first, in addition to regular slots, when removing a weapon.
Returns list of lists detailing magazines in a ruck.
Returns list of lists detailing weapons in a ruck.
Set unit crew protection
Func
Apply damage to a vehicle in a fashion compatable with ACE vehicle damage system.
Start spectator script
Switches M4 weapons for SCAR’s
Tracks an object with markers and particles
Function to retrieve a turret feature
Function to retrieve unit position in vehicle, analogous to assignedvehiclerole but more reliable
Unloads cargo from a vehicle.
-
Function to retrieve a muzzle feature
Returns class name of weapon in Weapon On Back slot.
Copyright © ACE team and contributers · 2011 ·
Generated by Natural Docs
ACE
Advanced Combat Environment
Overview
Index (Everything)
Project
Wiki
Reference
Forums
Issues
Download
Functions
Index
ACE
Cargo
listCargo
loadCargo
unloadCargo
Crewprotection
hasCrewProtection
setCrewProtection
Main
DelPropertyObj
FixHeadbug
FixHeadbugAlt
GetProperty
SetProperty
TurretFeature
WeaponFeature
add2clean
add2fifo
add2sfifo
bulletCam
groupdebug
inBuilding
isBurning
isCrew
isPilot
isVehTurnedOut
lockClass
particle
registerSimulation
removeMagazineCargo
removeWeaponCargo
track
unitvehpos
visual
sqf
Ruck
FindRuck
HasRadio
HasRuck
HasWeapon
PackIFAK
PackMagazine
PackWeapon
PutWeaponOnBack
RemWeapon
RemoveGear
RuckMagazinesList
RuckWeaponsList
WeaponOnBackName
Spectator
startSpectator
Vehicledamage
setVehicleDamage
Weapons
changeLoadout
enum
enumMagazines
enumWeapons
swapM4forSCAR
CBA
Main
readKeyFromConfig
Everything
Functions
Close