Move a weapon into the ‘On Back’ slot, performing checks to see if it fits. The weapon must already be in that unit’s weapon inventory.
_unit | Unit owning the weapon. [Object] |
_weapon | Class name of weapon to move into the “On Back” slot. [String] |
”true” if weapon was successfully moved or “false” if not. [Boolean]
player addWeapon "SVD_CAMO"; _success = [player, "SVD_CAMO"] call ACE_fnc_PutWeaponOnBack;
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