changes the loadout of given unit
_unit | Unit [Object] |
_weapons | entry format “weapon” [Array] |
_magazines | entry format [“magazine”, 5] [Array] |
_removeExisting | Set to false to leave existing weapons+magazines. Default: true |
nil incase unit is null or nil (doesn’t exist) false incase unit isn’t local true incase success
[player, ["M16A2", "Binocular"], [["Mine", 3], ["Handgrenade", 5]]] spawn ACE_fnc_changeLoadOut;
© Sickboy 2010