ACE_fnc_HasWeapon

Description

Check Weapon on Back Slot in addition to regular slots when checking for presence of a weapon.

Parameters

_unitUnit owning the weapon.  [Object]
_wepWeapon class to remove [String] Returns:
BOOLSuccessfully found or not

Example

[player, "ACE_ParachutePack"] call ACE_fnc_HasWeapon;

Author

tcp

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