ACE_fnc_changeLoadout

Description

changes the loadout of given unit

Parameters

_unitUnit [Object]
_weaponsentry format “weapon” [Array]
_magazinesentry format [“magazine”, 5] [Array]

Optional Parameters

_removeExistingSet to false to leave existing weapons+magazines.  Default: true

Returns

nil incase unit is null or nil (doesn’t exist) false incase unit isn’t local true incase success

Examples

[player, ["M16A2", "Binocular"], [["Mine", 3], ["Handgrenade", 5]]] spawn ACE_fnc_changeLoadOut;

Author

© Sickboy 2010

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