Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
ACE_fnc_add2Clean
ACE_fnc_add2Fifo
ACE_fnc_add2sfifo
B
ACE_fnc_bulletCam
C
ACE_fnc_changeLoadout
D
ACE_fnc_delPropertyObj
E
ACE_fnc_enum
ACE_fnc_enumMagazines
ACE_fnc_enumWeapons
F
ACE_fnc_FindRuck
ACE_fnc_fixHeadBug
ACE_fnc_fixHeadBugAlt
G
ACE_fnc_getProperty
ACE_fnc_groupDebug
H
ACE_fnc_hasCrewProtection
ACE_fnc_HasRadio
ACE_fnc_HasRuck
ACE_fnc_HasWeapon
I
ACE_fnc_inBuilding
ACE_fnc_isBurning
ACE_fnc_isCrew
ACE_fnc_isPilot
ACE_fnc_isVehTurnedOut
L
ACE_fnc_listCargo
ACE_fnc_loadCargo
ACE_fnc_lockClass
O
 Overview
P
ACE_fnc_PackIFAK
ACE_fnc_PackMagazine
ACE_fnc_PackWeapon
ACE_fnc_particle
 PosToGrid.sqf
ACE_fnc_PutWeaponOnBack
R
CBA_fnc_readKeyFromConfig
ACE_fnc_registerSimulation
ACE_fnc_RemoveGear
ACE_fnc_removemagazinecargo
ACE_fnc_removeweaponcargo
ACE_fnc_RemWeapon
ACE_fnc_RuckMagazinesList
ACE_fnc_RuckWeaponsList
S
ACE_fnc_setCrewProtection
ACE_fnc_setProperty
ACE_fnc_setVehicleDamage
ACE_fnc_startSpectator
ACE_fnc_swapM4forSCAR
T
ACE_fnc_track
ACE_fnc_turretFeature
U
ACE_fnc_unitvehpos
ACE_fnc_unloadCargo
V
ACE_fnc_visual
W
ACE_fnc_weaponFeature
ACE_fnc_WeaponOnBackName
Add an item to a timed cleanup list.
Add an item to a queue.
adds an object to the slowly running FIFO
BulletCam for debugging
changes the loadout of given unit
Func
Enumurates the available weapons and magazines for specified unit
Enumurates the available Magazines for specified Weapon
Enumurates the available weapons and their types for specified side and type
Return name of ruck.
Func
Func
Func
Debug Markers etc for Groups
Find out if given unit has crew protection
Determine if a unit has a radio.
Determine if a unit has a ruck.
Check Weapon on Back Slot in addition to regular slots when checking for presence of a weapon.
Function to check if a person or a position is inside a house.
Returns if vehicle/unit is burning
Returns if unit is a crew unit
Returns if unit is a pilot unit
Checks whether a vehicle has any crew turned out.
Lists cargo of a vehicle.
Load cargo into vehicles.
Adds disability to units who uses weapon not for his faction/role
Pack IFAK items.
Pack a magazine into a ruck, performing checks to see if it fits.
Pack a weapon into a ruck, performing checks to see if it fits.
Creates particlesource and attaches on unit
Author: Karel Moricky
Move a weapon into the ‘On Back’ slot, performing checks to see if it fits.
Reads key setting from config
Register simulationType for CAManBase
Remove gear from Ruck or Weapon on Back.
Function to remove a magazine from a vehicles cargo.
Function to remove a weapon from a vehicles cargo.
Remove from Weapon on Back Slot first, in addition to regular slots, when removing a weapon.
Returns list of lists detailing magazines in a ruck.
Returns list of lists detailing weapons in a ruck.
Set unit crew protection
Func
Apply damage to a vehicle in a fashion compatable with ACE vehicle damage system.
Start spectator script
Switches M4 weapons for SCAR’s
Tracks an object with markers and particles
Function to retrieve a turret feature
Function to retrieve unit position in vehicle, analogous to assignedvehiclerole but more reliable
Unloads cargo from a vehicle.
-
Function to retrieve a muzzle feature
Returns class name of weapon in Weapon On Back slot.
Close