Pack a weapon into a ruck, performing checks to see if it fits.
_unit | Unit owning ruck to pack weapon into. [Object] |
_weapon | Class name of weapon to pack. [String] |
_count | number of weapons to pack ( Optional, default 1). [Number] |
”true” if has all items packed or “false” if not. [Boolean]
_success = [BOB, "ACE_Glock18", 2] call ACE_fnc_PackWeapon;
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