ACE_fnc_swapM4forSCAR

Description

Switches M4 weapons for SCAR’s

Parameters

_unitUnit to apply to [Object]

Returns

Array of old and new weapon.  Empty array incase weapon has no counterpart

Examples

// in mission init.sqf
if !(isDedicated) then {
    waitUntil {player == player};
    [player] call ACE_fnc_swapM4forSCAR;
};
// in unit init field
vdummy = [this] spawn ACE_fnc_swapM4forSCAR;

Author

© Sickboy 2010

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